Beasts of the Sanctuary: Hotfix 22.18.6

Beasts of the Sanctuary: Hotfix 22.18.6

Beasts of the Sanctuary: Hotfix 22.18.6

Sanctuary Onslaught Changes & Fixes:

  • Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
  • Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
  • Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
  • Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.
     

Beasts of the Sanctuary: Hotfix 22.18.6 Sanctuary Onslaught Changes & Fixes: Added more types of Grineer, Corpus, and Infested Specimens to Onslaught. Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile. Fixed a loss of functionality when trying to launch Onslaught with…

Beasts of the Sanctuary: Hotfix 22.18.5

Beasts of the Sanctuary: Hotfix 22.18.5

Beasts of the Sanctuary: Hotfix 22.18.5

Note # 2: 
As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes:

  • We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
  • Fixed a crash as a result of a Conduit closing in Onslaught. 
  • Fixed a permanent white screen if a player revives during Zone cross fade.
  • Fixed issues with time still passing when playing in Solo and pausing the game. 
  • Fixed a loss of functionality that could occur during Zone transitions.
  • Fixed ‘Wave Complete’ appearing over End of Mission.
  • Potential fix for the ‘white wall of fog’ that would stay up between Zones. 
  • Possible fix for no initial Conduit spawning. 
  • Fixed issues with missing sound FX within the Onslaught game mode. 
  • Fixed the ‘Repeat Last Mission’ button not working with Onslaught game modes. 
  • Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual):

  • Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare. 
  • Ensnare: Improved the positioning of Ensnares burst FX,
  • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.


Fixes:

  • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target. 
  • Fixed an issue with Sepfahn Zaw part creating it’s Nikana holster when used for a 2 handed grip.
  • Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana. 
  • Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations. 
  • Fixed an issue with Mirage’s Hall of Mirror clone kills not counting towards anything.
  • Fixed an issue with incorrect Skins being applicable to the Hystrix. 
  • Fixed some lighting issues with the Corpus Ship Defense/Interception tile. 
  • Fixed numerous missing localization strings.

Beasts of the Sanctuary: Hotfix 22.18.5 Note # 2:  As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and…

Beasts of the Sanctuary: Hotfix 22.18.4

Beasts of the Sanctuary: Hotfix 22.18.4

Beasts of the Sanctuary: Hotfix 22.18.4

Note:

This will indeed be the first of many Hotfixes this week – Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned – more details to come as we fight fires!


Sanctuary Onslaught Changes & Fixes:

– Potential fix for a deadlock that could occur between Zones.
– Fixed many common crashes with Sanctuary Onslaught – still more to go!
– Fixed inbox transmissions missing from Simaris – he recorded a selfie-video for you all but forgot to attach it earlier.
– Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
– Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
– Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
– Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
– Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
– Fixed issues with enemies spawning out of attack range on a tile.
– Fixed issue with enemies getting stuck on certain ledges.
– Fixed issues on Moon tile with spawns & getting stuck


Changes:


– Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
– Peculiar Bloom Mod can now be chat-linked!


Fixes:
– Fixed a game freeze that could occur with Sancti Tigris’s Syndicate effect.
– Fixed an issue where players could fall out of the Grineer Forest tile as seen:

 

Beasts of the Sanctuary: Hotfix 22.18.4 Note: This will indeed be the first of many Hotfixes this week – Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned – more details to come as we fight…

Beasts of the Sanctuary: Hotfix 22.18.3

Beasts of the Sanctuary: Hotfix 22.18.3

Sanctuary Onslaught Changes & Fixes:

  • Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
  • Fixed crashes by timing issues more likely to happen on slower computers.
  • Fixed enemy spawning after host migration.
  • Fixed Efficiency meter draining while waiting for portal transition effects to finish.
  • Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

Sanctuary Onslaught Changes & Fixes: Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress. Fixed crashes by timing issues more likely to happen on slower computers. Fixed enemy spawning after host migration. Fixed Efficiency meter draining while waiting for portal transition effects to finish. Fixed Efficiency…

Beasts of the Sanctuary: Hotfix 22.18.2

Beasts of the Sanctuary: Hotfix 22.18.2

Beasts of the Sanctuary: Hotfix 22.18.2

Sanctuary Onslaught Changes & Fixes:

  • Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on – simply stay behind! 
  • Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week’s Elite Rotation).
  • Improved numerous enemy spawns to Onslaught Asteroid tiles.
  • Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught. 
  • Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the “TOTAL” panel.
  • Fixed a crash that could occur when joining an Onslaught in progress. 
  • Fixes towards players getting a white screen after jumping through a Conduit.
  • Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
  • Fixed very dark lighting in the Orokin Derelict Onslaught tile. 
  • Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
  • Fixed Sanctuary Onslaught music not playing for Clients.

Fixes:

  • Fixed a crash for Clients related to casting Khora’s Strangledome.
  • Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
  • Fixed script error when trying to trade Blooming Peculiar Mod.
  • Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
  • Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
  • Fixed Clients rejoining a session not having their Sentinel spawn.
  • More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
  • More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
  • Fixed some water colors that were appearing a bit green.
  • Fixed Rabvee playing the wrong hit effect sounds.
     

Beasts of the Sanctuary: Hotfix 22.18.2 Sanctuary Onslaught Changes & Fixes: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those…

Beasts of the Sanctuary: Hotfix 22.18.1

Beasts of the Sanctuary: Hotfix 22.18.1

Beasts of the Sanctuary: Hotfix 22.18.1

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes:

  • Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
  • Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
  • Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
  • End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught. 
  • Onslaught pickups will now be heard by other players when in radius. 
  • Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
  • Fixed Onslaught Conduits not spawning if a Host Migration occurs. 
  • Fixed Onslaught HUD being pre-translated into the Host’s language.
  • Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
  • Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
  • Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
  • Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
  • Fixed missing door frames in Orokin Onslaught tile.

Changes

  • Blooming Peculiar Mod is now tradable.
  • Supra Vandal is now tradable. 
  • Removed unintended Operator Amp parts from Quills Offerings. 

Fixes:

  • Fixed crashes related to enemy ragdolling. 
  • Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
  • Fixed the Hystrix not leaving behind “quill” holes.
  • Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
  • Fixed cases of post process FX not working in Captura.
  • Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
  • Fixed a script error when casting Khora’s  Whipclaw.

Beasts of the Sanctuary: Hotfix 22.18.1 First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix. Sanctuary Onslaught Changes & Fixes: Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be…

Beasts of the Sanctuary: Update 22.18.0

Beasts of the Sanctuary: Update 22.18.0

Beasts of the Sanctuary: Update 22.18.0

277cb62ca66b1693f3f6982e5e757869.png 

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

NEW WARFRAME!

1b9a6c76b10983df0c706feaaeea8f19.png

KHORA
Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE: Beastshield – Increased Armor for each Pet in range.

WHIPCLAW
Send enemies reeling with a deafening whipcrack.

ENSNARE
Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.

VENARI
Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.

STRANGLEDOME
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

2ec56d61d43e7c3fe2b690faa3206526.jpg 
KHORA DELPHI HELMET
A uniquely-styled alternate Helmet for Khora.

eede6cd4a1add3af440e653ce6dc6bca.jpg 
KERATA SYANDANA
Flowing lines meet sharpened spikes in Khora’s signature Syandana.

e11d5331691a9add8973e2c2c05153e3.jpg 
HYSTRIX
Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon’s Status Chance.
*Blueprint available in the in-game Market

3d988d6f40c88d276cff438d1fa424e5.jpg 
DUAL KERES
Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
*Blueprint available in the in-game Market

19212dcc9404406ab92851b8b9312afb.jpg 
VELDT
Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
*Can be researched in the Tenno Lab Dojo room

73c573951d21cc199a132ba50a30f623.jpg 
NEW ZAW PARTS!
Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

SEPFAHN

  • A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.

RABVEE

  • A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once… heavily.

DOKRAHM

  • A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.

SHTUNG

  • A two-handed Zaw Grip for measured strikes and greater impact.

KORB

  • A one-handed Zaw Grip for measured strikes and greater impact.

3735b0dc36dcac287eb1c952457f2bc8.jpg 
NEW ENDLESS GAMEMODE!
SANCTUARY ONSLAUGHT 

“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system  — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed… as will yours.”

– Cephalon Simaris 
  
PREREQUISITES

  • Must complete The New Strange quest.

WHERE TO GO

  • Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

NEW TERMS

  • ZONES: the equivalent of a ‘Wave’, ‘Round’, etc! This is a new Endless mode, thus, new terminology!
  • DATA-CONDUITS: Portals to the simulated combat! 
  • (X) EFFICIENCY: the means to keep a Conduit open!

WHAT TO DO

  • Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
  • Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more. 
  • Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency – use them wisely!
  • Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) – kill Specimens as fast as you can!
  • When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

ELITE SANCTUARY ONSLAUGHT (HARD MODE)
Welcome to Simaris’ true stress test. 

  • Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed – this please Simaris. 

TIPS
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

  • No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris’ world. 
  • Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
  • An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary. 
  • Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline! 
  • The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
  • Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops. 
  • Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out – there will be more to come!
  • Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.

REWARDS
Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught. 

  • 2 Zones = Rotation A
  • 4 Zones = Rotation A
  • 6 Zones = Rotation B
  • 8 Zones = Rotation C

Sanctuary Onslaught Rewards:

Spoiler

Rotation A
    
Khora Chassis Blueprint (8.33%)
300 Endo (9.17%)
Lith T1 Relic (9.17%)
Lith N3 Relic (9.17%)
Lith Z1 Relic (9.17%)
Lith B2 Relic (9.17%)
Lith C2 Relic (9.17%)
Lith H2 Relic (9.17%)
Lith S7 Relic (9.17%)
Corpus Ship Freight Scene    (9.17%)
Grineer Sealab Centrifuge Scene (9.17%)


Rotation B
    
Synthetic Eidolon Shard (7.69%)
Khora Neuroptics Blueprint (7.69%)
300 Endo  (7.69%)
Meso N5 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Meso N5 Relic Rare (7.69%)
Meso O2 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Grineer Settlement Artillery Scene    (7.69%)


Rotation C
    
Khora Systems Blueprint (5.64%)
Khora Blueprint (5.64%)
600 Endo (15.49%)
Neo S7 Relic    (5.64%)
Neo K1 Relic    (15.49%)
Neo B4 Relic    (5.64%)
Neo M1 Relic    (15.49%)
Neo Z1 Relic    (15.49%)
Neo B2 Relic    (15.49%)

Elite Sanctuary Onslaught Rewards:

Spoiler

 

Rotation A
    
Khora Chassis Blueprint (3.16%)
400 Endo (18.97%)
Lith T1 Relic (RADIANT) (3.16%)
Lith N3 Relic    (RADIANT) (3.16%)
Lith Z1 Relic    (RADIANT) (3.16%)
Lith B2 Relic    (RADIANT) (3.16%)
Lith C2 Relic    (RADIANT) (18.97%)
Lith H2 Relic    (RADIANT) (18.97%)
Lith S7 Relic    (RADIANT) (18.97%)
Lato Vandal Receiver (2.01%)
Kuva Fortress Crevice Scene (3.16%)
Lua Balcony Scene (3.16%)


Rotation B
    
Synthetic Eidolon Shard (9.48%)
Khora Neuroptics Blueprint      (3.69%)
400 Endo (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso G1 Relic (RADIANT) (3.69%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso O2 Relic (RADIANT) (9.48%)
Meso G1 Relic (RADIANT) (9.48%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Braton Vandal Barrel (3.69%)
Braton Vandal Receiver (3.69%)
Lato Vandal Blueprint (2.01%)


Rotation C
    
Khora Systems Blueprint (3.16%)
Khora Blueprint (3.16%)
750 Endo (15.18%)
Neo S7 Relic    (RADIANT) (3.16%)
Neo K1 Relic    (RADIANT) (15.18%)
Neo B4 Relic    (RADIANT) (3.16%)
Neo M1 Relic    (RADIANT) (15.18%)
Neo Z1 Relic    (RADIANT) (15.18%)
Neo B2 Relic    (RADIANT) (15.18%)
Braton Vandal Stock (3.16%)
Braton Vandal Blueprint (2.01%)
Lato Vandal Barrel (3.16%)
Peculiar Bloom (3.16%)


General Additions:

  • Five new tradeable Captura Scenes – available as Sanctuary Onslaught rewards.

    • CORPUS SHIP FREIGHT SCENE
    • GRINEER SETTLEMENT ARTILLERY SCENE
    • LUA BALCONY SCENE
    • KUVA FORTRESS CREVICE SCENE
    • GRINEER SEALAB CENTRIFUGE SCENE
  • Added 9 Fan Art Displays that were featured on Prime Time to the Codex!

Changes

Fixes:

  • Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
  • Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
  • Fixed objective text disappearing if a Host migration occurred while on the ‘Find the Capture target’ phase.
  • Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase. 
  • Fixed not being able to roll while using Mesa’s Waltz Augment with a controller.
  • Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
  • Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
  • Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
  • Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
  • Fixed the “place another” Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
  • Fixed minimap markers for Ayatan Stars remaining visible after pickup.
  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus. 
  • Fixed cases of APEX particles appearing to stretch and become wonky.
  • Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
  • Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
  • Fixed missing collision in the Lua tileset.
     

Beasts of the Sanctuary: Update 22.18.0   It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is…

Shrine of the Eidolon: Hotfix 22.17.4

Shrine of the Eidolon: Hotfix 22.17.4

Shrine of the Eidolon: Hotfix 22.17.4

Changes

  • Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/
  • Optimized Helios’ Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms. 
  • Improved performance of a few “laser beam” effects (including security cameras, Mirage’s Blinding Disco Ball of Pain beams, trip lasers, etc). 
  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Fixes:

  • Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.

    • We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete.
  • Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
  • More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
  • Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
  • Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
  • Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
  • Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
  • Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
  • Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed ‘died’ during the transition.
  • Fixed missing muzzle flash FX on Railgun Moas. 
  • Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
  • Fixed missing controller button icons in Decoration mode.
  • Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
  • Fixed flickering glass tube in Kuva Fortress trophy room tile. 

Conclave Fixes:
Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.
 

Shrine of the Eidolon: Hotfix 22.17.4 Changes Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/ Optimized Helios’ Investigator Precept: it should now find targets more than 10x faster and no longer causes…

Shrine of the Eidolon: Update 22.17.3

Shrine of the Eidolon: Update 22.17.3

Shrine of the Eidolon: Update 22.17.3

34ebbe08b5fb062067c06e8bf96448a9.jpg

Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed… but we’re getting our Whips out for something big next week… 


NEW WARFRAME AUGMENTS! (max rank values)

Nezha – Blazing Chakram Augment: Reaping Chakram
The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara – Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through. 
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox – Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa – Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

Changes:

  • You can now Quick Melee while Spearfishing in the Plains!

  • Increased Nezha’s Blazing Chakram base Damage to 250.

    • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
  • Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
  • Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
  • Opened more previously locked walls in the Void that hold item Containers.
  • Friends’ current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
  • Toned down some fog effects in the Grineer Asteroid tileset. 
  • Improved performance issues when firing the Furis or Kohm.

Fixes:

  • Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus. 
  • Fixes towards the Cetus gates not opening, resulting in losing your rewards.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
  • Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
  • Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
  • Fixed Wukong’s Iron Staff not getting as large/buffed as it should be for Clients during melee combos. 
  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
  • Fixed your mysterious Orbiter guest missing their body sometimes.
  • Fixed Clients not seeing Exodia Force FX.
  • Fixed Operators being able to give a ‘secondary weapon’ to Rescue Targets.
  • Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
  • Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes:

  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal. 

Shrine of the Eidolon: Update 22.17.3 Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed… but we’re getting our Whips out for something big next week…  NEW WARFRAME AUGMENTS! (max rank values) Nezha…

Shrine of the Eidolon: Hotfix 22.17.2

Shrine of the Eidolon: Hotfix 22.17.2

Shrine of the Eidolon: Hotfix 22.17.2

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

Changes:

  • Corrected some Sugatra positioning on Infested Zaws.
  • Updated many Glyph descriptions formatting and removed mentions of “Skin” in some.

Fixes:

  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured. 
  • Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
  • Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
  • Fixed Hydroid’s Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
  • Fixed Mote Amp showing up as an unranked Primary weapon in Profile – should only show up as Mote Prism under ‘Amps’ like with all other Amps.
     

Shrine of the Eidolon: Hotfix 22.17.2 Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice! Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime,…

Advertisment ad adsense adlogger
Skip to toolbar