Beasts of the Sanctuary: Update 22.18.0

Beasts of the Sanctuary: Update 22.18.0

Beasts of the Sanctuary: Update 22.18.0

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It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.

NEW WARFRAME!

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KHORA
Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE: Beastshield – Increased Armor for each Pet in range.

WHIPCLAW
Send enemies reeling with a deafening whipcrack.

ENSNARE
Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.

VENARI
Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.

STRANGLEDOME
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.

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KHORA DELPHI HELMET
A uniquely-styled alternate Helmet for Khora.

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KERATA SYANDANA
Flowing lines meet sharpened spikes in Khora’s signature Syandana.

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HYSTRIX
Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon’s Status Chance.
*Blueprint available in the in-game Market

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DUAL KERES
Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
*Blueprint available in the in-game Market

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VELDT
Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
*Can be researched in the Tenno Lab Dojo room

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NEW ZAW PARTS!
Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

SEPFAHN

  • A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.

RABVEE

  • A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once… heavily.

DOKRAHM

  • A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.

SHTUNG

  • A two-handed Zaw Grip for measured strikes and greater impact.

KORB

  • A one-handed Zaw Grip for measured strikes and greater impact.

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NEW ENDLESS GAMEMODE!
SANCTUARY ONSLAUGHT 

“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system  — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed… as will yours.”

– Cephalon Simaris 
  
PREREQUISITES

  • Must complete The New Strange quest.

WHERE TO GO

  • Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

NEW TERMS

  • ZONES: the equivalent of a ‘Wave’, ‘Round’, etc! This is a new Endless mode, thus, new terminology!
  • DATA-CONDUITS: Portals to the simulated combat! 
  • (X) EFFICIENCY: the means to keep a Conduit open!

WHAT TO DO

  • Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
  • Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more. 
  • Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency – use them wisely!
  • Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) – kill Specimens as fast as you can!
  • When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

ELITE SANCTUARY ONSLAUGHT (HARD MODE)
Welcome to Simaris’ true stress test. 

  • Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed – this please Simaris. 

TIPS
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

  • No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris’ world. 
  • Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
  • An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary. 
  • Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline! 
  • The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
  • Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops. 
  • Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out – there will be more to come!
  • Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.

REWARDS
Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught. 

  • 2 Zones = Rotation A
  • 4 Zones = Rotation A
  • 6 Zones = Rotation B
  • 8 Zones = Rotation C

Sanctuary Onslaught Rewards:

Spoiler

Rotation A
    
Khora Chassis Blueprint (8.33%)
300 Endo (9.17%)
Lith T1 Relic (9.17%)
Lith N3 Relic (9.17%)
Lith Z1 Relic (9.17%)
Lith B2 Relic (9.17%)
Lith C2 Relic (9.17%)
Lith H2 Relic (9.17%)
Lith S7 Relic (9.17%)
Corpus Ship Freight Scene    (9.17%)
Grineer Sealab Centrifuge Scene (9.17%)


Rotation B
    
Synthetic Eidolon Shard (7.69%)
Khora Neuroptics Blueprint (7.69%)
300 Endo  (7.69%)
Meso N5 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Meso N5 Relic Rare (7.69%)
Meso O2 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Grineer Settlement Artillery Scene    (7.69%)


Rotation C
    
Khora Systems Blueprint (5.64%)
Khora Blueprint (5.64%)
600 Endo (15.49%)
Neo S7 Relic    (5.64%)
Neo K1 Relic    (15.49%)
Neo B4 Relic    (5.64%)
Neo M1 Relic    (15.49%)
Neo Z1 Relic    (15.49%)
Neo B2 Relic    (15.49%)

Elite Sanctuary Onslaught Rewards:

Spoiler

 

Rotation A
    
Khora Chassis Blueprint (3.16%)
400 Endo (18.97%)
Lith T1 Relic (RADIANT) (3.16%)
Lith N3 Relic    (RADIANT) (3.16%)
Lith Z1 Relic    (RADIANT) (3.16%)
Lith B2 Relic    (RADIANT) (3.16%)
Lith C2 Relic    (RADIANT) (18.97%)
Lith H2 Relic    (RADIANT) (18.97%)
Lith S7 Relic    (RADIANT) (18.97%)
Lato Vandal Receiver (2.01%)
Kuva Fortress Crevice Scene (3.16%)
Lua Balcony Scene (3.16%)


Rotation B
    
Synthetic Eidolon Shard (9.48%)
Khora Neuroptics Blueprint      (3.69%)
400 Endo (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso G1 Relic (RADIANT) (3.69%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso O2 Relic (RADIANT) (9.48%)
Meso G1 Relic (RADIANT) (9.48%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Braton Vandal Barrel (3.69%)
Braton Vandal Receiver (3.69%)
Lato Vandal Blueprint (2.01%)


Rotation C
    
Khora Systems Blueprint (3.16%)
Khora Blueprint (3.16%)
750 Endo (15.18%)
Neo S7 Relic    (RADIANT) (3.16%)
Neo K1 Relic    (RADIANT) (15.18%)
Neo B4 Relic    (RADIANT) (3.16%)
Neo M1 Relic    (RADIANT) (15.18%)
Neo Z1 Relic    (RADIANT) (15.18%)
Neo B2 Relic    (RADIANT) (15.18%)
Braton Vandal Stock (3.16%)
Braton Vandal Blueprint (2.01%)
Lato Vandal Barrel (3.16%)
Peculiar Bloom (3.16%)


General Additions:

  • Five new tradeable Captura Scenes – available as Sanctuary Onslaught rewards.

    • CORPUS SHIP FREIGHT SCENE
    • GRINEER SETTLEMENT ARTILLERY SCENE
    • LUA BALCONY SCENE
    • KUVA FORTRESS CREVICE SCENE
    • GRINEER SEALAB CENTRIFUGE SCENE
  • Added 9 Fan Art Displays that were featured on Prime Time to the Codex!

Changes

Fixes:

  • Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
  • Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
  • Fixed objective text disappearing if a Host migration occurred while on the ‘Find the Capture target’ phase.
  • Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase. 
  • Fixed not being able to roll while using Mesa’s Waltz Augment with a controller.
  • Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
  • Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
  • Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
  • Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
  • Fixed the “place another” Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
  • Fixed minimap markers for Ayatan Stars remaining visible after pickup.
  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus. 
  • Fixed cases of APEX particles appearing to stretch and become wonky.
  • Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
  • Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
  • Fixed missing collision in the Lua tileset.
     

Beasts of the Sanctuary: Update 22.18.0   It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is…

Shrine of the Eidolon: Hotfix 22.17.4

Shrine of the Eidolon: Hotfix 22.17.4

Shrine of the Eidolon: Hotfix 22.17.4

Changes

  • Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/
  • Optimized Helios’ Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms. 
  • Improved performance of a few “laser beam” effects (including security cameras, Mirage’s Blinding Disco Ball of Pain beams, trip lasers, etc). 
  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Fixes:

  • Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.

    • We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete.
  • Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
  • More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
  • Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
  • Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
  • Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
  • Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
  • Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
  • Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed ‘died’ during the transition.
  • Fixed missing muzzle flash FX on Railgun Moas. 
  • Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
  • Fixed missing controller button icons in Decoration mode.
  • Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
  • Fixed flickering glass tube in Kuva Fortress trophy room tile. 

Conclave Fixes:
Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.
 

Shrine of the Eidolon: Hotfix 22.17.4 Changes Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/ Optimized Helios’ Investigator Precept: it should now find targets more than 10x faster and no longer causes…

Shrine of the Eidolon: Update 22.17.3

Shrine of the Eidolon: Update 22.17.3

Shrine of the Eidolon: Update 22.17.3

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Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed… but we’re getting our Whips out for something big next week… 


NEW WARFRAME AUGMENTS! (max rank values)

Nezha – Blazing Chakram Augment: Reaping Chakram
The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara – Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through. 
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox – Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa – Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

Changes:

  • You can now Quick Melee while Spearfishing in the Plains!

  • Increased Nezha’s Blazing Chakram base Damage to 250.

    • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
  • Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
  • Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
  • Opened more previously locked walls in the Void that hold item Containers.
  • Friends’ current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
  • Toned down some fog effects in the Grineer Asteroid tileset. 
  • Improved performance issues when firing the Furis or Kohm.

Fixes:

  • Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus. 
  • Fixes towards the Cetus gates not opening, resulting in losing your rewards.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
  • Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
  • Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
  • Fixed Wukong’s Iron Staff not getting as large/buffed as it should be for Clients during melee combos. 
  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
  • Fixed your mysterious Orbiter guest missing their body sometimes.
  • Fixed Clients not seeing Exodia Force FX.
  • Fixed Operators being able to give a ‘secondary weapon’ to Rescue Targets.
  • Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
  • Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes:

  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal. 

Shrine of the Eidolon: Update 22.17.3 Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed… but we’re getting our Whips out for something big next week…  NEW WARFRAME AUGMENTS! (max rank values) Nezha…

Shrine of the Eidolon: Hotfix 22.17.2

Shrine of the Eidolon: Hotfix 22.17.2

Shrine of the Eidolon: Hotfix 22.17.2

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

Changes:

  • Corrected some Sugatra positioning on Infested Zaws.
  • Updated many Glyph descriptions formatting and removed mentions of “Skin” in some.

Fixes:

  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured. 
  • Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
  • Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
  • Fixed Hydroid’s Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
  • Fixed Mote Amp showing up as an unranked Primary weapon in Profile – should only show up as Mote Prism under ‘Amps’ like with all other Amps.
     

Shrine of the Eidolon: Hotfix 22.17.2 Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice! Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime,…

Void Trader Manifest Updated

  • Updated the Void Trader Manifest with the latest offerings.

Shrine of the Eidolon: Hotfix 22.17.1 – 22.17.1.1

Shrine of the Eidolon: Hotfix 22.17.1 – 22.17.1.1

Operation: Plague Star is going live on PC April 5th – April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)

OperationPlagueStar_Keyart.png
Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

             WHAT YOU NEED TO DO
    Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!
    
             WHAT YOU NEED TO KNOW
    The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren’t just vanity – some allow you to increase the stakes to earn more!

More details can be found here:

Additions:

  • Added option to Return to Orbiter from the Simulacrum. 

Inaros Ramses Changes:
Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here: image.thumb.png.4ca181b5d643e3dda5c9c18f

  • Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
  • Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes:

  • Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
  • Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
  • Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
  • Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
  • Fixed “Time” on Kuva Harvester UI only being localized to the Host’s language.
  • Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
  • Fixed Kuva Harvester UI overlapping and lingering on screen.
  • Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

  • Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
  • The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
  • Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes:

  • 100k Credits for Unranked Legendary Arcane
  • 300k Credits for Rank 1 Legendary Arcane
  • 600k Credits for Rank 2 Legendary Arcane
  • 1M Credits for Rank 3 Legendary Arcane

General Changes:

  • Minor changes to Zephyr Hagoromo skin that improve overall aesthetic. 
  • Azima, Zenistar, and Zenith will now show in your Profile.
  • Changed Fomorian drop rates to the following:

    • 400 Endo                                Common (38.72%)
    • Imperator Vandal Barrel          Uncommon (11.28%)
    • Imperator Vandal Receiver     Uncommon (11.28%)
    • Imperator Vandal Blueprint     Common (38.72%)

Fixes:

  • Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
  • Fixed cases of crashing when mounting/dismounting a Dargyn.
  • Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa). 
  • Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
  • Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
  • Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them. 
  • Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
  • Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
  • Fixed a Rare item spawning in a stuck location in the Void tileset. 
  • Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
  • Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod. 
  • Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
  • Fixed enemy NPCs not taking cover unless they have an order.
  • Fixed Enemy Articula size not switching to default when selecting “None” for the enemy type.
  • Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
  • Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
  • Fixed seeing broken UI when first opening the Gild screen. 
  • Fixed a nonfunctional color slider when placing a Glyph. 
  • Fixed missing controller binding icons when in Decoration mode.
  • Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
  • Fixed Chat copying the text being written in the MOTD if the Chat window is open.
  • Fixed incorrect on-screen marker positioning when using custom aspect ratios.
  • Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
  • Fixed camera spacing discrepancies on the Operator Appearance screen.
  • Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
  • Fixed geometry poking through levels in the Grineer Fortress tileset. 
  • Fixed an escapable level hole in the Grineer Asteroid tileset.
  • Fixed wonky objective markers in the Grineer Asteroid tileset. 
  • Fixed missing collision on the Orbiter ramp that could cause wonky clipping. 
  • Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
  • Fixed glitching out of an elevator in the Corpus Gas City tileset.
  • Fixed various level holes in Grineer Shipyards tileset. 
  • Fixed Teshin cinematic not triggering in The War Within. 
  • Fixed various level holes on Grineer Forest tileset. 
  • Fixed Companion kills/assists not tracking in the profile screen.
  • Fixed TennoCon 2018 Sigil showing loc string. 
  • Fixed players being able to duel themselves. 
  • Fixed fog that was obscuring skyboxes on several tilesets. 
  • Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.  
  • Fixed zoning (green wall showing) on Earth Spy tileset. 
  • Fixed ramp in Derelict Fountain room where AI could get stuck

Shrine of the Eidolon: Hotfix 22.17.1.1

Fixes:

  • Fixed unintended shell dropping sound on Telos Boltor
  • Fixed several instances of the Shrine breaking if players spammed it with Shards. 
  • Fixed trades failing with several types of items. 
  • Fixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through. 
  • Fixed several nav issues on Orokin Derelict tileset that prevented AI from pathing properly. 
     

Operation: Plague Star is going live on PC April 5th – April 17th! (console players: Plague Star will be returning to PS4 & Xbox One in the future!) Rally your Squad and defend the Plains of Eidolon! A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil.…

Shrine of the Eidolon: Hotfix 22.17.1

Shrine of the Eidolon: Hotfix 22.17.1

Operation: Plague Star is going live on PC April 5th – April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)

OperationPlagueStar_Keyart.png
Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

             WHAT YOU NEED TO DO
    Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!
    
             WHAT YOU NEED TO KNOW
    The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren’t just vanity – some allow you to increase the stakes to earn more!

More details can be found here:

Additions:

  • Added option to Return to Orbiter from the Simulacrum. 

Inaros Ramses Changes:
Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here: image.thumb.png.4ca181b5d643e3dda5c9c18f

  • Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
  • Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes:

  • Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
  • Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
  • Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
  • Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
  • Fixed “Time” on Kuva Harvester UI only being localized to the Host’s language.
  • Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
  • Fixed Kuva Harvester UI overlapping and lingering on screen.
  • Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

  • Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
  • The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
  • Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes:

  • 100k Credits for Unranked Legendary Arcane
  • 300k Credits for Rank 1 Legendary Arcane
  • 600k Credits for Rank 2 Legendary Arcane
  • 1M Credits for Rank 3 Legendary Arcane

General Changes:

  • Minor changes to Zephyr Hagoromo skin that improve overall aesthetic. 
  • Azima, Zenistar, and Zenith will now show in your Profile.
  • Changed Fomorian drop rates to the following:

    • 400 Endo                                Common (38.72%)
    • Imperator Vandal Barrel          Uncommon (11.28%)
    • Imperator Vandal Receiver     Uncommon (11.28%)
    • Imperator Vandal Blueprint     Common (38.72%)

Fixes:

  • Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
  • Fixed cases of crashing when mounting/dismounting a Dargyn.
  • Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa). 
  • Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
  • Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
  • Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them. 
  • Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
  • Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
  • Fixed a Rare item spawning in a stuck location in the Void tileset. 
  • Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
  • Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod. 
  • Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
  • Fixed enemy NPCs not taking cover unless they have an order.
  • Fixed Enemy Articula size not switching to default when selecting “None” for the enemy type.
  • Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
  • Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
  • Fixed seeing broken UI when first opening the Gild screen. 
  • Fixed a nonfunctional color slider when placing a Glyph. 
  • Fixed missing controller binding icons when in Decoration mode.
  • Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
  • Fixed Chat copying the text being written in the MOTD if the Chat window is open.
  • Fixed incorrect on-screen marker positioning when using custom aspect ratios.
  • Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
  • Fixed camera spacing discrepancies on the Operator Appearance screen.
  • Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
  • Fixed geometry poking through levels in the Grineer Fortress tileset. 
  • Fixed an escapable level hole in the Grineer Asteroid tileset.
  • Fixed wonky objective markers in the Grineer Asteroid tileset. 
  • Fixed missing collision on the Orbiter ramp that could cause wonky clipping. 
  • Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
  • Fixed glitching out of an elevator in the Corpus Gas City tileset.
  • Fixed Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a skin.
  • Fixed various level holes in Grineer Shipyards tileset. 
  • Fixed Teshin cinematic not triggering in The War Within. 
  • Fixed various level holes on Grineer Forest tileset. 
  • Fixed Companion kills/assists not tracking in the profile screen.
  • Fixed TennoCon 2018 Sigil showing loc string. 
  • Fixed players being able to duel themselves. 
  • Fixed fog that was obscuring skyboxes on several tilesets. 
  • Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.  
  • Fixed zoning (green wall showing) on Earth Spy tileset. 
  • Fixed ramp in Derelict Fountain room where AI could get stuck
     

Operation: Plague Star is going live on PC April 5th – April 17th! (console players: Plague Star will be returning to PS4 & Xbox One in the future!) Rally your Squad and defend the Plains of Eidolon! A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil.…

Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1

Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1

Shrine of the Eidolon: Update 22.17.0

f987a0c10e87a41fe6c95a4283231bb5.png   

INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

KOPESH LONGSWORD SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

fe6bf8e9a6be3ea2a24ce7c439384443.jpg  
NEZHA JINZA HELMET
A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone – we are eager to read your feedback from your own playthroughs! 

How it works:

  • Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival. 
  • A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
  • Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
  • Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.

    • Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm). 

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

  • Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
  • Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas. 
  • Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are. 

Previously vulnerability flow was: 

  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga .
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

285ac90d6dd53f98e8b4c302537a91cf.jpg  
New Grineer and Corpus Articula!
All new poseable and scale models of both Grineer and Corpus foot soldiers!

Grineer

  • Frontier Butcher 
  • Frontier Eviscerator 
  • Frontier Heavy Gunner 
  • Frontier Hellion 
  • Elite Frontier Lancer 
  • 2 Grineer Pose Sets!

Corpus

  • Sniper Crewman 
  • Corpus Ranger 
  • Nul Comba 
  • Corpus Power Carrier 
  • Elite Crewman
  • 2 Corpus Pose Sets!

f04c0498bdc6c8a5559d8a981dfbd0eb.jpg  
New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!
 

6b31fd36dd754ba2f0cfd32c8d906dd3.jpg 
Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes:
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

  • Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
  • Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
  • Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting. 
  • Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

  • Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
  • More Visual Effect intensity changes to reduce visual noise from:

    • Quanta Energy cube explosions
    • Teralyst ability FX
    • Vomvalyst ability FX
  • Improved sound differentials between body and head hit notifications.
  • Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate. 
  • Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
  • Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
  • •    Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal). 

Fixes:

  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic. 
  • Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
  • Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
  • Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
  • Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients. 
  • Fixed being able to cast Warframe abilities on Pherliac Pods. 
  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
  • Fixed being able to Scan objects once as a Warframe and then again as the Operator.
  • Fixed cases of being Revived in Spectator Mode in the Plains.
  • Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
  • Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains. 
  • Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
  • Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
  • Fixed a long delay on Syndicate Medallion UI counter appearing.
  • Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
  • Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
  • Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
  • Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
  • Fixed doors not rendering in the Corpus Outpost tileset. 
  • Fixed rock geometry poking through levels in the Corpus Outpost tileset. 
  • Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
  • Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
  • Fixed missing teleport volumes in the Orokin Tower Extraction Scene. 
  • Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
  • Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
  • More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
  • Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
  • Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
  • Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
  • Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
  • Fixed hearing Foundry sounds when in the Foundry menu.
  • Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
  • Fixed Star Chart Node information UI appearing off screen on 4K monitors.
  • Fixed Arcane description being partially cut off on the last line if it extends past the text area.
  • Fixed objective markers disappearing when underwater in Archwing.
  • Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
  • Fixed the Trading text going outside the UI box when localized in French.
  • Fixed some Emblems and Sigils being Chat linkable.
  • Fixed darkly lit Archwing Arsenal.
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
  • Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
  • Fixed a script error when joining an invalid session by invite.
  • Fixed a script error that occurred when your Sentinel died.
  • Fixed a script error that occurred after failing a Rescue mission.
  • Fixed a script error when modifying Chat Filters.

Shrine of the Eidolon: Hotfix 22.17.0.1

Fixes:

  • Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.

    • We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here! 
  • Fixed the Scarab Syandana clipping through itself on numerous Warframes.
  • Fixed Founder screen in the Relay having wonky text depth.

Shrine of the Eidolon: Update 22.17.0     INAROS RAMSES SKIN A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses. KOPESH LONGSWORD SKIN A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword. SCARAB SYANDANA The signature…

Shrine of the Eidolon: Update 22.17.0

Shrine of the Eidolon: Update 22.17.0

Shrine of the Eidolon: Update 22.17.0

f987a0c10e87a41fe6c95a4283231bb5.png   

INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

KOPESH LONGSWORD SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

fe6bf8e9a6be3ea2a24ce7c439384443.jpg  
NEZHA JINZA HELMET
A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone – we are eager to read your feedback from your own playthroughs! 

How it works:

  • Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival. 
  • A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
  • Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
  • Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.

    • Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm). 

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

  • Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
  • Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas. 
  • Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are. 

Previously vulnerability flow was: 

  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga .
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

285ac90d6dd53f98e8b4c302537a91cf.jpg  
New Grineer and Corpus Articula!
All new poseable and scalable models of both Grineer and Corpus foot soldiers!

Grineer

  • Frontier Butcher 
  • Frontier Eviscerator 
  • Frontier Heavy Gunner 
  • Frontier Hellion 
  • Elite Frontier Lancer 
  • 2 Grineer Pose Sets!

Corpus

  • Sniper Crewman 
  • Corpus Ranger 
  • Nul Comba 
  • Corpus Power Carrier 
  • Elite Crewman
  • 2 Corpus Pose Sets!

f04c0498bdc6c8a5559d8a981dfbd0eb.jpg  
New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!
 

6b31fd36dd754ba2f0cfd32c8d906dd3.jpg 
Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes:
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

  • Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
  • Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
  • Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting. 
  • Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

  • More Visual Effect intensity changes to reduce visual noise from:

    • Quanta Energy cube explosions
    • Teralyst ability FX
    • Vomvalyst ability FX
  • Improved sound differentials between body and head hit notifications.
  • Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate. 
  • Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
  • Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
  • •    Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal). 

Fixes:

  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic. 
  • Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
  • Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
  • Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
  • Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients. 
  • Fixed being able to cast Warframe abilities on Pherliac Pods. 
  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
  • Fixed being able to Scan objects once as a Warframe and then again as the Operator.
  • Fixed cases of being Revived in Spectator Mode in the Plains.
  • Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
  • Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains. 
  • Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
  • Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
  • Fixed a long delay on Syndicate Medallion UI counter appearing.
  • Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
  • Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
  • Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
  • Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
  • Fixed doors not rendering in the Corpus Outpost tileset. 
  • Fixed rock geometry poking through levels in the Corpus Outpost tileset. 
  • Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
  • Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
  • Fixed missing teleport volumes in the Orokin Tower Extraction Scene. 
  • Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
  • Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
  • More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
  • Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
  • Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
  • Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
  • Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
  • Fixed hearing Foundry sounds when in the Foundry menu.
  • Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
  • Fixed Star Chart Node information UI appearing off screen on 4K monitors.
  • Fixed Arcane description being partially cut off on the last line if it extends past the text area.
  • Fixed objective markers disappearing when underwater in Archwing.
  • Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
  • Fixed the Trading text going outside the UI box when localized in French.
  • Fixed some Emblems and Sigils being Chat linkable.
  • Fixed darkly lit Archwing Arsenal.
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
  • Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
  • Fixed a script error when joining an invalid session by invite.
  • Fixed a script error that occurred when your Sentinel died.
  • Fixed a script error that occurred after failing a Rescue mission.
  • Fixed a script error when modifying Chat Filters.
     

Shrine of the Eidolon: Update 22.17.0     INAROS RAMSES SKIN A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses. KOPESH LONGSWORD SKIN A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword. SCARAB SYANDANA The signature…

Void Trader Manifest Updated

  • The Void Trader Manifest has been updated with the latest offerings.
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