Chains of Harrow: Hotfix 21.5.2

Chains of Harrow: Hotfix 21.5.2

Chains of Harrow: Hotfix 21.5.2


Hydroid Undertow Fixes

  • Fixed Undertow suspending pickups in midair.
  • Fixed Undertow rapidly draining Energy when falling.
  • Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling.
  • Fixed idle animations playing while in Undertow when equipped on Hydroid.
  • Fixed ragdolled (but not dead) enemies in Undertow getting ejected from the puddle.

Fixes

  • Fixed Clients not seeing the in-world markers for Ayatan Stars and Datamasses.
  • Fixed Companions dying upon Quick Reviving.  
  • Fixed the Scanner sometimes not functioning accurately when swapping between Scanner and weapons.
  • Fixed the Arsenal context action appearing in Captura.
  • Fixed Rhino Prime’s Iron Skin using your chosen Energy color instead of your chosen Accent color. 
  • Fixed the Quick-Revive not displaying Affinity cost to Revive yourself.
  • Fixed Prime Sigils not appearing metallic and shiny as they once were.
  • Fixed some invisible glass in the Grineer Sealab tileset.
  • Fixed the Operator not being able to spawn Specters.
  • Fixed being able to ‘swap weapons’ as Operator on the Landing Craft.
  • Fixed a script error in Maroo’s Ayatan Hunt mission.
  • Fixed an end of mission crash.
     

Chains of Harrow: Hotfix 21.5.2 Hydroid Undertow Fixes Fixed Undertow suspending pickups in midair. Fixed Undertow rapidly draining Energy when falling. Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling. Fixed idle animations playing while in Undertow when equipped on Hydroid. Fixed ragdolled…

Chains of Harrow: Hotfix 21.5.1

Chains of Harrow: Hotfix 21.5.1

Chains of Harrow: Hotfix 21.5.1

Changes

  • Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don’t want scenarios where teammates try to revive you as you choose to end it and are unsure why they can’t do anything for 3 or more seconds. 

Hydroid Fixes, Part IV! 

It’s been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we’ve seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player’s hands before we consider further big changes – but as always please place your feedback in appropriate subforums. 

 

  • Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.
  • Fixed Clients using Hydroid’s Undertow potentially becoming visible and vulnerable.
  • Fixed Hydroid’s Undertow water volume replicating for Clients.
  • Fixed players affected with Radiation seeing a bunch of 0s when shooting Hydroid’s Undertow with no enemies in it.


Fixes

  • Fixed Vay Hek not entering his Terra Frame phase if he hasn’t been encountered the right number of times on the way to the boss room.
  • Fixed the Operator Focus gauge visually not displaying for Clients.
  • Fixed HUD showing incorrect Health/Shield values for Operators.
  • Fixed ability UI not updating when switching between Archwing and ground.
  • Fixed the Equinox Insomnia Skin having an incorrect Helmet tintmask on the Day Form.
  • Fixed Mesa’s Peacemaker disabling custom reticles for Snipers/Knell/etc. 
  • Fixed being unable to enter Archwing in the Tyl Regor boss fight as a Client.
  • Fixed Stealth Affinity buff display not updating past 100%.
  • Fixed players seeing a white Health bar/Revive symbol/generic name over reconnected players.
  • Fixed a crash when attempting to Revive.
  • Fixed new players seeing the incorrect number of Revives remaining before completing Vor’s Prize.

Conclave Changes & Fixes

  • Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.
  • Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.
     

Chains of Harrow: Hotfix 21.5.1 Changes Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don’t want scenarios where teammates try to revive you as you choose to end…

Chains of Harrow: Update 21.5.0

Chains of Harrow: Update 21.5.0

Chains of Harrow: Update 21.5.0

da8dd0d10932c10f50a5d6ed3d8e7cc0.jpg 

It’s time to upgrade your Arsenal with 11 new community-created TennoGen items. 

Mk4Ozu6.jpg

Skin + Helmet:
Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS 
Mag Graxx Skin by Faven_PS 
Hydroid Graxx Skin by Faven_PS 
Nyx Carnifex Skin by Vulbjorn the Walrus Rider
Saryn Amalgama Skin by prosetisen
Equinox Insomnia Skin by prosetisen
Ash Tsukuyomi Skin by Yatus 
Atlas Monolith Skin by Stenchfury

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Skin:
Nezha Devine Skin by polygonmonster

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Syandana:
Scapulis Syandana by lukinu_u
Naru Syandana by malayu and Jadie


Hydroid Changes & Fixes

As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented! 

The changes below cover a number of ideas about making Hydroid’s simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies. 

 

  • Hydroid has received the PBR treatment! 
  • Hydroid’s base Energy has been increased from 150 to 188.
  • Tempest Barrage now has a charging sound to indicate when the ability is being charged.
  • Allies can shoot their weapons into Hydroid’s Undertow to transfer half of their damage and distribute it among all enemies in the puddle.
  • Undertow damage per second is now a % of the target’s max Health.
  • Undertow damage per second now scales with the amount of enemies in the pool – more submerged enemies, more damage! 
  • Undertow now deals Impact damage towards submerged enemies.
  • Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.
  • Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up.
  • Improved Tentacle Swarm when cast on walls/odd surfaces.
  • Improved the performance of Tentacle Swarm.
  • Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies.
  • Fixed being able to Transference to your Operator when in Undertow. 
  • Fixed Undertow’s Energy drain when moving applying to elevators.
  • Fixed certain enemies not working properly with Undertow FX (Nox for instance).

Changes

  • Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies. 
  • Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive. 
  • Choosing to initiate a self-revive while bleeding out will now prevent other players from attempting to Revive you.
  • Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the ESC menu. 

Fixes

  • Fixed rejoining a Jordas Verdict mission after experiencing a UI error when attempting to revive, resulting in the UI breaking again.
  • Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
  • Fixed the “rank bonuses” list in the Warframe Upgrade screen missing the bonus for your Warframe’s current level.
  • Fixed “WARFRAME” showing up in the most used Warframe section in Player Profiles.
  • Fixed Chat clearing when trying to send a message with more than 5 Rivens linked.
  • Fixed Volt’s Transistor Shield Energy drain when moving applying to elevators.
  • Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen).
  • Fixed Ordis’ transmissions appearing to have incorrect FX.
  • Fixed a script error when spawning G3 during Law of Retribution.
  • Fixed Mirage’s Hall of Mirrors not making the strap on Lenz’s quiver go invisible.
  • Fixed Mirage’s Hall of Mirrors not matching set holster customizations.
  • Fixed Chroma’s Dynasty Skin blocking parts of the Esc menu.
  • Fixed seeing sniper scope in photo mode in Captura while resuming time. 
  • Fixed being able to get Equinox’s skirt on other Warframes in Captura.
  • Fixed disabling the Sniper Scope UI option resulting in Sniper sights not only appearing, but also lingering indefinitely until the player switches weapons. 
  • Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Conclave Changes

  • Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

Chains of Harrow: Update 21.5.0   It’s time to upgrade your Arsenal with 11 new community-created TennoGen items.  Skin + Helmet: Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS  Mag Graxx Skin by Faven_PS  Hydroid Graxx Skin by Faven_PS  Nyx Carnifex Skin by Vulbjorn…

Chains of Harrow: Hotfix 21.4.2

Chains of Harrow: Hotfix 21.4.2

Chains of Harrow: Hotfix 21.4.2

With Hydroid Revisited just over 24 hours old, the team has been reading collected constructive feedback. Below are just a few changes we wanted to get out in the wild before the free robux weekend arrives. More Hydroid changes are in the works to be tested and polished over the weekend for deployment early next week.

Hydroid Changes & Fixes

Changes

  • Improved load times on 3-core systems.
  • Optimized character lighting performance in the Earth Forest Defense tileset (among others).
  • The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous.
  • Removed periods from all Challenge descriptions to make them consistent.

Fixes

  • Fixed the HUD freezing when reviving yourself while a teammate was attempting to revive you.
  • Fixed Mirage’s Hall of Mirrors only creating 1 Lenz explosion instead of 3.
  • Fixed mission loading screen Liset movement not accurately reflecting the movement of other squadmates.
  • Fixed Javlok consuming ammo from throwing while having the Void Fissure Reactant Buff (infinite ammo).
  • Fixed the Telos Boltace pull not working for Clients.
  • Fixed black squares in place of certain walls/exits appearing in the Grineer Shipyard tileset.
  • Fixed Relic selection screen popping up when going to a quest node through the World State Window if there’s a Void Fissure at that node.
  • Fixed Baro K’Teer’s Inbox messages being sorted as if they were sent a long time ago.
  • Fixed some Survival and Spy doors not displaying properly.
  • Fixed Large Corpus Spy door frame lights remaining yellow after being hacked.

Conclave Changes & Fixes

  • Increased the damage of the Snipetron in Conclave.
  • Decreased the damage of the Snipetron Vandal in Conclave.
  • Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.

Chains of Harrow: Hotfix 21.4.2 With Hydroid Revisited just over 24 hours old, the team has been reading collected constructive feedback. Below are just a few changes we wanted to get out in the wild before the weekend arrives. More Hydroid changes are in the works to be tested and…

Void Trader Manifest Updated

  • Updated the Void Trader Manifest with the latest offerings.

Chains of Harrow: Hotfix 21.4.1

Chains of Harrow: Hotfix 21.4.1

Chains of Harrow: Hotfix 21.4.1

Changes

  • Improved the ‘charge up’ indicator for Hydroid’s abilities.
  • Maroo will patiently wait for the Stolen Dreams quest to be completed before she starts offering you weekly Ayatan Hunt missions. 

Fixes

  • Fixed Hydroid’s Corroding Barrage Augment not applying to enemies in Undertow.
  • Fixed Hydroid’s Curative Undertow Augment not healing the caster or any allies when the caster is a Client.
  • Fixed duplicate Hydroid Undertow ripples.
  • Fixed a crash from a Host Migration. 
  • Fixed a crash from Hydroid’s Tentacle Swarm.
  • Fixes towards Challenge title inconsistencies. 

Conclave Fixes

  • Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave.
  • Fixed edge-case HUD script error when re-spawning in Conclave.
     

Chains of Harrow: Hotfix 21.4.1 Changes Improved the ‘charge up’ indicator for Hydroid’s abilities. Maroo will patiently wait for the Stolen Dreams quest to be completed before she starts offering you weekly Ayatan Hunt missions.  Fixes Fixed Hydroid’s Corroding Barrage Augment not applying to enemies in Undertow. Fixed Hydroid’s Curative…

Chains of Harrow: Update 21.4.0

Chains of Harrow: Update 21.4.0

Chains of Harrow: Update 21.4.0

insXTUT.jpg 

Hydroid Revisited

The sea has a revamped fear creeping in the depth, and his name is Hydroid.

With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy. Hydroid now brings barrages, surges, puddles, and tentacles into a deadly oceanic horror. 

Feedback appreciated here: 

https://forums.warframe.com/topic/829597-update-2140-hydroid-revisited-feedback/?do=embed

General Hydroid Changes:

  • Hydroid’s base Shield and Armor has received a buff! 

    • Shield is now 375 from 345. 
    • Armor is now 200 from 65.

Tempest Barrage:

  • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
  • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.

Tidal Surge:

  • Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed – and hence distance – is halved when used in Undertow).
  • Tidal Surge will now pull enemies along for the ride.
  • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.

Undertow:

  • Hydroid can pull enemies into Undertow by aiming and clicking on them.
  • Undertow can be cast while in air.
  • Jump and roll will break Hydroid out of Undertow.
  • Hydroid can now move while in Undertow at the expense of Energy.
  • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
  • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.

Tentacle Swarm:

  • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
  • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
  • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
  • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast. 

General Additions

  • Added Spring-Loaded Broadhead to the Conculyst drop table and buffed Mod drop rate to counteract the dilution (the rares are still the same chance but the uncommons are now slightly easier to get).

Changes

  • Made improvements towards load-times. 
  • Adjusted the release time of charged throws for all thrown weapons in Dual-Wield mode to improve collision.
  • Removed unused tint masks from a bunch of materials to make them render slightly faster.
  • Improved the variety of cycled Sortie missions types.
  • Removed the explosion delay from Javlok’s spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates.
  • The “Hacker” mission challenge (hack 1 console) will no longer appear if the mission has no consoles to hack. Additionally, it can no longer be rolled in Survival, Hijack, or Defection, because those mission types give you a console to hack for free at the beginning.
  • Removed mission challenges from Junctions.
  • Removed the “Stealth” mission challenge from missions where you’re not likely to be able to complete it:

    • Will no longer be rolled for any Infestation mission
    • Will no longer be rolled for the mission types: Defense, Survival, Interception, Excavation, Defection
    • Will no longer be rolled for public matchmaking missions, since other players are likely to go loud and alert the enemies
  • Removed the “Style Kill” challenge (get 5 kills while sliding) in Archwing missions.

Fixes

  • Fixed the “forget what you’re doing and kill everyone” objective randomly kicking in during Invasion missions (the faction you’re supporting probably isn’t going to be happy about paying you to kill their own troops…) as per:https://forums.warframe.com/topic/825733-invasion-capture-turned-exterminate-made-all-enemies-into-capture-targets/?do=embed
  • Fixed a potential script error with the Rifleman and Pistol Master mission challenges.
  • Fixed Inaros’ passive breaking when having to revive.
  • Fixed crates from Vor’s Prize unintentionally spitting out Void resources (e.g. Argon Crystal).
  • Fixed Operator getting stuck in a t-pose after Void Dashing in The War Within quest.
  • Fixed receiving the “Player has joined/left the game” notifications in every Chat tab.
  • Fixed the Lunaro ball appearing in the Navigation screen after viewing Conclave loadout.
  • Fixed an issue where various glow FXs wouldn’t appear to apply to attachments in certain cases, most notably on the Kavat’s head.
  • Fixed white “Defense” health bar that can appear instead of the objective’s health due to high latency.
  • Fixed players not being able to revive when their Sentinel uses Sacrifice.
  • Fixed a script error that could occur if an enemy gets destroyed immediately in Hydroids Undertow (e.g. Infested Runners).
  • Fixed several weapons using the incorrect model mesh when disarmed by a Drahk Master.
  • Fixed Clients not being able to see the Arcata in Lunaro Captura Arsenal.
  • Fixed Warframe Ability stats not being properly updated when using the Simulacrum Arsenal.
  • Fixed some dead ends in the Corpus Gas City tileset being missing on the minimap. 
  • Fixed Syndicate Medallions (and perhaps other booty) spawning inside a wall in the Grineer Forest tileset. 
  • Fixed a case of taller enemies getting stuck under low hanging rocks in the Grineer Sealab tileset. 
  • Fixed a map hole in the Grineer Earth tileset and Lua Spy mission tileset. 
  • Fixed jumping off the map as Operator in the Corpus Outpost tileset killing you and then soft locking you if you try to switch to your Operator again.
  • Fixed PhysX effects from Acid Shells not working on certain enemies. 
  • Fixed the Law of Retribution “arming tritium battery” UI stopping progressing if a player looks at the mission progress.
  • Fixed a bug where low framerates could cause Clients to be unable to open the Arsenal in the Simulacrum/Captura.
  • Fixed ‘Abilities’ option showing up in the top menu when playing as Operator (causes a script crash if selected).
  • Fixed overlapping text in the Arsenal when Modding weapons with high damage numbers.

Conclave Additions, Changes & Fixes

  • Added an ‘Alliance only’ matchmaking mode in Conclave.
  • Removed Corrosive radial AoE from Scourge in Conclave.
  • Scourge’s bullet attractor now lasts 3 seconds in Conclave.
  • Increased the damage for all Bow’s charged shots in Conclave. 
  • Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.
  • Increased the damage Castanas do on impact in Conclave.
  • Increased the damage of Hydroid’s Tidal Surge in Conclave.
  • Reduced the damage of the Tenora in Conclave. 
  • Reduced the damage of the Stradavar’s full auto mode in Conclave.
  • Reduced the damage of the charged throw of Orvius in Conclave.
  • Reduced the duration of Hydroid’s passive in Conclave.
  • Reduced Energy drain of Hydroid’s Undertow in Conclave.
  • Reduced the mobility of Hydroid in Conclave.
  • Hydroid now loses Energy when shooting the center of Undertow in Conclave.
  • Fixed the Castanas not doing damage when detonated while airborne in Conclave.
  • Fixed Banshee’s Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other.
     

Chains of Harrow: Update 21.4.0   Hydroid Revisited The sea has a revamped fear creeping in the depth, and his name is Hydroid. With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy.…

Chains of Harrow: Hotfix 21.3.2

Chains of Harrow: Hotfix 21.3.2

Chains of Harrow: Hotfix 21.3.2

Changes

  • Restored AkBronco Prime Status Chance back to original 30%.
  • Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Fixes

  • Removed rock that was blocking a doorway in the Grineer Settlement tileset.
  • Removed Archwing from one of the Kuva Fortress extraction tiles.
  • Fixed crash that could occur if Warframe were left running for days on end.

Chains of Harrow: Hotfix 21.3.2 Changes Restored AkBronco Prime Status Chance back to original 30%. Increased Bronco Prime Status Chance to 30% to match AkBronco Prime. Fixes Removed rock that was blocking a doorway in the Grineer Settlement tileset. Removed Archwing from one of the Kuva Fortress extraction tiles. Fixed…

Chains of Harrow: Hotfix 21.3.1

Chains of Harrow: Hotfix 21.3.1

Chains of Harrow: Hotfix 21.3.1

Addition – Quick Revive: 

  • We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state:
Spoiler

wfzzRKG.jpg

 

  • If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 3 seconds.
  • If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available. 
  • The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod! 


Changes

  • Increased Tenora’s magazine size from 80 to 150.
  • You can now charge throw the Orvius while in dual wield mode to trigger the same special function when throwing while channeling. Teshin would be proud.
  • Adjusted the AKBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime. 
  • Increased AKBronco Prime’s magazine size from 6 to 8. 
  • Decreased AKBronco Prime’s fire rate from 8.33 to 5.5.
  • Lessened the spread from the Heavy Caliber mod when used with the Scourge, Ferrox, and Javlok. 
  • Javlok alt fire changes: 
  • AOE explosion happens 1 second after impact. 
  • Consumes ammo and AOE damage is increased by 20% per round in mag when thrown.
  • Explosion FX updated to better reflect the AOE range.
  • Ammo pool reduced to 300.
  • Improved handling of corrupt cache when transitioning between levels.
  • Adhesive Blast is no longer equipable on the Javlok and the Scourge.
  • Made small performance improvement to the Kuva Fortress tilset. 


Fixes

  • Fixed a crash when attempting to sell a lot of weapons from your inventory.
  • Fixed UI issue with your overall Syndicate Standing showing as doubled in the End of Mission window.
  • Fixed @username tagging in chat not working on players who had recently said something. 
  • Fixed Operator abilities not working if a scanner is used before entering Transference. Additionally, fixed being unable to use scanners after Transference. 
  • Fixed Operators jittering around when using scanners.
  • Fixed not being able to use gear item hotkeys as your Operator. 
  • Fixed Operator reticle not being visible when a scanner is equipped. 
  • Fixed Iron Skin on Rhino Prime being incorrectly colored. 
  • Fixed Pandero’s alt fire bullets shooting from the holster position after a melee slide attack. 
  • Fixed missing environment elements in the Grineer Settlement tileset. 
  • Fixed a rare crash when running in DirectX 9. 
  • Fixed getting stuck in a repeating shooting animation when swapping to a Gunblade in the middle of a charged attack. 
  • Fixed a crash in the Relay server code that would result in poor performance.
  • Fixed the ability to procure the unreleased Helminth Ferocity mod via Transmute/trade. 


Conclave Fixes/Changes 

  • Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal. 
  • Increased Tenora’s magazine size from 50 to 70. 
     

Chains of Harrow: Hotfix 21.3.1 Addition – Quick Revive:  We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state: Spoiler   If you chose to quick revive before the bleed-out timer runs out,…

Chains of Harrow: Update 21.3.0

Chains of Harrow: Update 21.3.0

Chains of Harrow: Update 21.3.0

ge1PMGU.jpg

Eradicate the enemy with the Lenz!

Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on this prototype.

Research the Lenz Blueprint in the Clan Dojo Energy Lab or get it in the Market.

Optimizations

  • Optimized specific materials to improve rendering performance; the Void and the Kuva Fortress saw the most improvement but materials throughout the game were updated.
  • Removed subtle detail patches from the Earth tileset when Geometry Detail is set to Low.
  • Optimized Rhino’s Iron Skin shader to reduce the per-pixel cost by about 10%.
  • Optimized ambient sound performance in the Grineer Fortress and Lua tileset. 
  • Optimized firing sound performance of the Boltor.
  • Optimized visibility culling in some situations when Geometry Detail is set to Low.

Changes

  • Oberon’s Hallowed Ground Grass and Prime ferns will now match your Accent color, and the ferns will get your Energy color in the middle of them for 2-tone fashionframe.
  • Reduced the frequency that Quick Thinking can stagger lock a player. This is actually undoing a bug fix where Quick Thinking wasn’t staggering players as often as it was intended to, but this is the new intention now! Essentially Quick Thinking is back to the way it was pre Update 21.
  • Improved AI navigation in the Grineer Forest tileset. 
  • Improved vegetation pigment to avoid gross looking solid color, fog and Depth of Field tweaks for huge view distances.
  • Removed duplicate (and broken) Kuva Siphon Codex entry.

Fixes

  • Fixed another instance of the Jordas Verdict being unplayable due to the Jordas Golem not docking properly. 
  • Fixed Clients being unable to pass the ceiling door in the Jordas Verdict Stage 1.
  • Fixed Mesa continuing to wall run if wall running when Peacemaker is activated as seen here: https://www.reddit.com/r/Warframe/comments/6qw45a/turns_out_mesa_can_be_a_bit_more_mobile_while/
  • Fixed the Ki’Teer Syandana having the wrong applied texture as seen here: https://www.reddit.com/r/Warframe/comments/6qy4jo/hotfix_swapped_the_kiteer_solstice_syandana/
  • Fixed a functionality loss when firing a scoped Vectis in Captura while using a controller. 
  • Fixed an invisible wall causing a progression stopper in the War Within quest. 
  • Fixed Kuva Siphon markers appearing prematurely. Will now only be visible once a player is in the same tile as the Kuva Siphon.
  • Fixed Kuva Siphons breaking when a Host Migration occurs at the start of the mission.
  • Fixed NPCs not moving to collect the Index point pickups in The Index.
  • Fixed Maroo & Clem missions not showing up in World State Window’s Alerts section if no randomly-generated Alerts are currently available.
  • Fixed the Excalibur Prominence Skin using the wrong tint mask.
  • Fixed Codex attribution of Mods hidden in Caches.
  • Fixed the Lua Security Eye dealing no damage on direct hits.
  • Fixed Orokin Derelict Sabotage Caches not giving any rewards.
  • Fixed AI vaulting and falling through the level in the Grineer Galleon tileset.  
  • Fixed Toxin Resistance Mod not being tradable. 
  • Fixed Mutalist Alad V boss transmissions popping up while playing Eris Exterminate missions.
  • Fixed Archwing Power UI displaying the incorrect Powers if the player is Equinox
  • Fixed sometimes remaining in the squad Chat after leaving the mission.
  • Fixed having to restart Vor’s Prize from the beginning if you AFK during the tutorial. 
  • Fixed Client Operators being invisible in transmissions.
  • Fixed Ivara’s Cloak arrow dome not cloaking Operators.
  • Fixed some graphics settings not applying until level change.
  • Fixed an orange square appearing in the Void Sabotage Portal.
  • Fixed a section of tree missing collision in the Grineer Forest tileset. 
  • Fixed some Corpus tileset glass being near invisible.

Conclave Changes

  • Disabled Headshot Multiplier on all AoE attacks in Conclave.

Chains of Harrow: Update 21.3.0 Eradicate the enemy with the Lenz! Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on…

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